What could be interpreted as a raft of fun, and potentially unnecessary, gameplay additions meld together into a fabric that strengthens the L4D experience to an astonishing degree.įor a start, the new creatures deepen co-op tactics, and make the game's Versus modes far more vibrant and surprising. It could sound like some sort of zombie equivalent of the annual FIFA updates: a Redneck Rampage expansion pack where the characters have a greater propensity for saying like "yee-hah" and "darn tootin!". What with the swift appearance and internet controversy it is very easy to make L4D2 appear to be a simple roll-call of upgrades. When I inevitably succumb to this though (and when I "turn" I would ask, of course, that you put aside your feelings and shoot me in the head in a heartbeat) I'll be doing the game a great disservice. What makes this tough is that as well as the other team, zombies are all over the place too! The idea being you need to power up your generator. Scavenge is a really neat mode that sees teams of 4 compete for fuel cans that are around the level. Survival is what it sounds like, you play on a map from the game and just see how long you can survive. Versus mode is a multiplayer mode where one team gets to play as humans and the other gets to play as the special zombies in order to stop the people from getting through a stage. You cannot run off on your own in this game, your team needs you and more than likely you will end up dead. You have to work as a team there are no two ways about it. You can play on your own with bots, but you have to play this with other people to really see just how good and clever this game is. It makes each time you play it rather unique and fun and I often wonder how they would have expanded this had they made a third game. Director 2.0 also changes the level layout slightly by putting walls where you could once go and changing the weather and lighting. As well as changing the number of zombies that you encounter each time you play a stage. Left 4 Dead 2 brings back the director AI. Like in the first game these boss style zombies take teamwork to dispose of quickly and as safely as possible. There is The Spitter, The Charger and the worst of the bunch, The Jockey! The Jockey is a nightmare to deal with as he jumps on your back and forces you into dangerous areas. Left 4 Dead 2 though is kicking things up a notch by adding in some new special boss-type zombies for you to worry about. Once again you have a ton of standard zombies to kill and the “boss” zombies also return from the first game. One of the things that I loved about the first Left 4 Dead was the zombies.
There is some great variety to the different stages and each one is as you would expect made up of multiple levels that you need to survive through.
Then we have Swamp Fever which is like you are in the bayou and the final one is called, The Parish which is set in an overrun city.
The second one is my favorite, the Dark Carnival which as the name suggests is a theme park. The first one is Dead Center and it has you guys stranded at a place that is supposed to be safe. The game is split into four different scenarios like before and there are also two extra DLC ones that you can play through. There is a campaign in Left 4 Dead 2, but the game is not super story drive, but thanks to the chatter between the characters you do actually care about what is going on. It gives you more back story on the characters and also fills you in on what exactly is going on. Like the first game the characters all talk to each other and this is something that I really do like. Nick who is a shady gambler and Ellis who is a mechanic.
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Rochelle who is a TV production assistant. The characters this time around are Coach who is a high school football coach. These characters are thrust together due to the zombie apocalypse that is happening. Like the first game, Left 4 Dead 2 features four playable characters.